The Article

Death Stranding 2's Gameplay Is Too Good For Me To Waste My Time Watching Its Bad Cutscenes

I tried to play Death Stranding 2 the "right" way. For 12 hours, I had Sam hike all over Mexico and Australia delivering packages and battling brigands, and I watched every cutscene as I went. And despite being once again enamored with the moment-to-moment experience of being a porter in Death Stranding--it genuinely may be my favorite gameplay loop ever--I was having a bad time because I couldn't find any rhythm to the experience. The problem, as it was with the first game, is that Death Stranding 2 is full of cutscenes that are unnecessarily long, very poorly written, and don't fit together into any legitimate greater context.

And there are a lot of them. So many that I wasn't able to get into the flow of the gameplay experience. I'd have a great time walking around delivering stuff for an hour, then watch a 15-minute cutscene that sucked out all my energy, and then turn the game off because I needed a nap. Since I'd really been looking forward to playing Death Stranding 2, I was starting to find it disappointing, even though I was actually massively enjoying the "play" side of it.

My last straw was the introduction of the character called Rainy. Her first scene is a lengthy dance number in the rain that Sam watches. Her second scene is a tearful reunion with Sam's friends, who all apparently know Rainy very well even though none of them had ever mentioned her before. It isn't until her third scene that anyone tells Sam who Rainy is. But even then, her introduction doesn't matter--nothing about the gameplay experience changes at all as a result of meeting her, even though she's another magic person. These scenes look nice--very "cinematic," as it were--but they're completely devoid of substance or content. I was being forced to take breaks from the parts of the game I actually enjoyed so that I could watch some self-indulgent nonsense that I found incredibly grating.

Our first look at Rainy.

So I tried something radical, something I have never done on my first playthroughs of any of the previous games designed by Hideo Kojima: I started skipping the cutscenes. I did it hesitantly at first, concerned that I might miss out on some important piece of lore or plot. I figured I'd use this power sparingly, only when a scene was overly long and not apparently going anywhere. But that cautious approach didn't last long. Within an hour of making that decision, I was skipping every cutscene as soon as it started.

Something funny happened after that: I played Death Stranding 2 for six straight hours. I was suddenly free to enjoy the parts I like without having to sit through the noise of the story. I no longer had to devote any brainpower toward trying to figure out how the latest nonsensical plot point makes sense next to the previous one. I could get back to the simple pleasures of walking around delivering packages and building infrastructure.

The goofy thing is that I knew it would go this way. I won't pretend that I expected Death Stranding 2's storytelling to be anything better than abysmal, but when I first booted it up, I did plan to watch all the cutscenes anyway. It was more for the sake of fairness than anything else--maybe this would be the one where Kojima's writing finally clicked for me. I had to give it a fair shot.

Up to now, I'd always been able to power through his games. I sat through every post-credits scene in MGS4, trudged all the way to the "we ran out of money" twist ending of MGSV, and I made it through the movie-length final cutscenes of the first Death Stranding in one sitting. I hated every second of it, but I did my due diligence. But I'm 38 years old now, and I no longer have the patience for all that.

And, to be completely honest, this is a lesson I should have already learned from the first Death Stranding. While I did watch all the cutscenes in the first game when I ran through it the first time, I later came back and played it through twice while skipping them all, saving 11 hours of my time in the process. I already had the blueprint to happiness, but I didn't want to take for granted that Death Stranding 2's story would be just as irritating and nonsensical as its predecessor's. I wanted to believe in Kojima the writer as much as I believe in Kojima the designer.

That hope is completely gone now, though, and that honestly makes me glad. Now that I'm free from any obligation to care about the cutscenes, I'm going to have the best possible time with the rest of Death Stranding 2.

Our effort

The powerfull design system

The way to survive in modern society is to be an ascetic. It is to retreat from society. There’s too much society everywhere you go…The only solution is turn it off.

credit-card
Modular Components
customer-support
Great Features
box-3d-50
Modern Frameworks
chart-pie-35
24/7 Support
time-alarm
Awesome Support
sound-wave
Modern Interface
architecture

Yoshi-P's Solution For FFXIV's New Dungeon Is Flawed, But He's On The Right Path

2025-07-13 19:47

Naoki Yoshida, the game director for Final Fantasy XIV, who is also known as Yoshi-P, has a solution for the new dungeon arriving in the game’s Pat Read More

team-4

Urbanwarfare

architecture

After 31 Years, Here's Why This Final Fantasy Is The Most Obvious Candidate For A Remake

2025-07-13 19:17

There’s a Final Fantasy game that would be a perfect candidate for a remake after 31 years, and it’s not the highly anticipated FF9 Remake. Recen Read More

team-4

Urbanwarfare

architecture

After 8 Years, There's No Going Back For Xbox's Biggest Game Pass Problem

2025-07-13 17:16

Despite Xbox Game Pass's history of momentum, it's a pretty bad time to be a fan of Xbox and its subscription service. Microsoft recently cut 9,000 j Read More

team-4

Urbanwarfare

architecture

Games Made in Sweden Sale 2025

2025-07-13 17:00

Happy Midsummer! This is a compilation of some of the best games Sweden has to offer! Read More

team-4

Urbanwarfare

architecture

The Room Franchise Sale

2025-07-13 17:00

Unravel the mysteries within our award "The Room" series, available at 75% off for the duration of the sale!https://store.steampowered.com/app/288160/ Read More

team-4

Urbanwarfare

architecture

Destiny 2 dev admits it needs a "more curated experience" for newer players

2025-07-13 16:59

I'm new to Destiny 2. I briefly played Bungie's preceding online FPS all the way back in 2014, but it's taken me more than a decade to try it again. Read More

team-4

Urbanwarfare

architecture

Starcraft 2 spiritual successor Stormgate's next update will be a full campaign

2025-07-13 16:59

I maintain a lot of hope for Starcraft 2 spiritual successor Stormgate. With ex Blizzard veterans helming developer Frost Giant, and worldbuilding as Read More

team-4

Urbanwarfare

architecture

Torchlight Infinite Season 9 sets the free Steam ARPG on a life of crime

2025-07-13 14:09

We might not be getting GTA 6 this year, but free Steam ARPG Torchlight Infinite has got you covered. The lightning-fast Diablo challenger is back wi Read More

team-4

Urbanwarfare

architecture

Snag chaotic co-op game Ultimate Zombie Defense for free right now, but act fast

2025-07-13 14:09

Zombies and co-op are the ideal genre mashup. Whether you're surviving the endless rounds in Call of Duty Zombies, pushing through infected hordes in Read More

team-4

Urbanwarfare